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Research

The development of research covers various areas that integrate professional teaching performance and development of digital competence for educators and students. In addition, proposals based on technology are articulated to respond to social challenges: Digital Competence, STEAM, innovation and techno pedagogy, sustainable development, gender inclusion.

 

Therefore, it is intended to provide resources to articulate the resolution of problems that are still to be defined, analyzing and developing the main elements that make up the inclusion of educational technology, implementing active methodologies at different educational levels (Child Education, Primary Education, Secondary Education and Higher Education) and sequencing, in turn, the innovation processes that combine both fields of knowledge.

Digital Competence for Educators and Students

MAKER movement

Women and Technology

Curriculum integration and
STEAM development in education

Educational Technology

Visible thinking and Teaching for Understanding

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